Dokev game engine12/17/2023 ![]() More than 40 million players have played Black Desert across all platforms. Inside the game, the world of Black Desert is continually expanding, with more than a dozen new expansions and content over the last year including new playable classes, regions, bosses and more. The global presence of both the game and the company has continued to expand across the years, launching on PC in 2014, then coming to consoles in 2019. The world of Black Desert has widened with the launching of XboxOne, PlayStation4, and mobile versions. 40% of revenue comes from North America and the European continent, with 26% coming out of Korea, and the remaining 34% spread across other Asian countries including Japan and Taiwan. Here’s to many more years to come!”īlack Desert’s global scale is evident from its revenue of nearly $2 billion since launching in 2014. This technology has allowed us to quickly scale titles like Black Desert across multiple huge platforms, all while delivering new content and exciting experiences to our players. One key aspect of our success has been the creation of our in-house game engine. “We’ve reached dizzying heights and continue to strive towards making the best games in the world. Time flies when you’re having fun,” said Robin Jung, CEO of Pearl Abyss. “It’s unbelievable to think that Pearl Abyss’ journey began a decade ago. Growing into a global phenomenon, Black Desert is now 40 million Adventurers strong, with players in more than 150 countries, across four platforms. Seoul, South Korea – Septem– Pearl Abyss is ten years strong! The South Korea-based game developer was founded on September 10th, 2010 and launched their flagship game Black Desert in 2014. We've only seen snippets of Crimson Desert and DokeV so far, but I'm looking forward to seeing what else the company can come up with.A nnounces their Black Desert IP has reached $1.7 billion dollar in lifetime revenue ![]() While gameplay is important, the top-end video games of the next decade will need to have visuals that are better than what came before them, and Pearl Abyss looks to be well-positioned in that regard. "Many aspects can be automated, procedurally generated, and customized," Go said, while having "an in-house engine may be the freedom to add functions quickly when the need arises and to change them in the direction that we want." Pearl Abyss currently has no plans to license the engine to make it available to other developers. It will include an 11,000-square-foot motion capture studio, so Pearl Abyss can perform some truly gigantic mo-cap work the interview mentions "wire-action sequences, bulky objects, and even animals."Īside from its graphical prowess, Blackspace also has features that enhance the studio's ability to create MMORPGs. To support the new engine, the company will open the Pearl Abyss Art Center in 2022, which will be "the largest art studio in the whole of the Korean games industry," Go said. Pearl Abyss's current big title, Black Desert Online, uses a different, older, engine and doesn't look too shabby itself, but Go said that "we felt the need for a new engine with the latest technology for even better quality and performance." Along came Blackspace, which has the ability "to cover multiple projects" and allows "for a more detailed representation of visual depth." That's thanks to Pearl Abyss's new proprietary Blackspace Engine, which was the topic of an interview by Matt Kim of IGN with the company's Head of Game Engine Division and Lead Engine Programmer, Kwaghyeon Go. ![]() ![]() We've caught glimpses of some of those, such as Crimson Desert and DokeV, and whether or not you think you'll want to play them, it's hard to argue that they don't at least look great. Like most game companies these days, Pearl Abyss has a lot of titles in its pipeline.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |